Tile memory can now be saved as a PNG file.
Tile data exporter was broken.
Removed all window related set_widget_set_usize()-calls.
Cleaned up the code.
Map scrolling is now done in 16 pixel increments.
Added two new buttons to rotate square tile data 90 degrees left and right.
Added metatile editor window.
Removed window repositionings in startup. Let the window manager to remember the positions.
It's now possible to draw the map using metatiles.
Added metatiles to project profile.
Added metatile map exporting using metatile library created with the metatile editor.
Added 2bit planar non interleaved mode to tile data exporting.
Added 16x16 pixel metatile (dynamic and fixed) map exporting.
Added whole project (map and tile memory) clearing, loading and saving.
Shift key could look like it was jammed down in tile editor window with some really bad luck.
Clicking the "adjust to tile size" check button could cause reverse effect with some really bad luck.
Removed 32x32 tile export mode, and added 16x16 h (horizontal) and 16x16 v (vertical) tile export modes.
Source file map exporting writes one line of data for one line of map (used to write the data in 8 byte chunks).
Byte writer could exceed byte limits (more tiles than 512).
Enhanced file requester texts.
Map exporting handles now word tile indexes right.
Word tile index writer writes out bytes (two bytes for one index).
GBDK export lacked a comment terminator in the file header.
A map of tile memory can now be easily created from menu.
Only memory and edit windows' window manager's close buttons will terminate the program.
Added GBM (Game Boy Map Builder files) import.
Tile index size can now be selected from 8bit and 16bit in map data export window.
Export window's close and export buttons are now positioned correctly.
Added tile index offset spin button to the map export window.