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Supersokkelojannittaapiipaa (GAME)

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Description:

A game of self torture. Wrote it in three days from scratch. Got bored on the third day,
thus the game has just two levels. For how long can you stand it? :) For Amiga computers, uses more colors on
AGA Amigas. 68000 ASM coded. Cocopops/RRR did the awesome music, I did the rest.

Downloads:

RRR-GAME (exe) .exe 28-Jan-1994
RRR-GAME (sources) .lha 28-Jan-1994


Beat da Bad Boys (GAME)

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Description:

Yet another Mortal Kombat clone for AGA Amigas. We used one of the first digicams
in Finland to digitize the players. The camera captured 320x240 images in 16 shades of gray.
Pretty unfinished. Nobody wanted to do the graphics, so the project was dropped. 68020 ASM coded.
Damn that HUD sucks big time.

YouTube:

http://youtu.be/q8ySlgVHVfc

Downloads:

Beat da Bad Boys v0.19 (exe) .lha 31-Mar-1994
Beat da Bad Boys v0.19 (sources) .lha 31-Mar-1994


L-Game (GAME)

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Description:

With this 68020 ASM coded entry I took a part in MikroBitti-magazine's
L-Game competition in 1994. I remember it getting disqualified for some reason, probably
due to the lousy AI. Source code included. Requires an AGA Amiga.

YouTube:

http://youtu.be/PvfxbZN1LyI

Downloads:

L-Game v1.01 .lha 27-Aug-1994


Midnight Hours (GAME)

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Description:

Yet another Ultima 5 clone for AGA Amigas. 68020 ASM coded, and I also did the
graphics, once again. The game has auto mapping, saves the changes in each level, flow of time,
line of sight, durability for the equipment and light sources, and Ultima 5 style controls.
My favourite Amiga project. I remember that after seeing this Bombsquad (some small demo group) guys
tried to convince me to code an OS friendly RPG for them, but they were just trying to rip me off.
The game itself is quite unfinished, this is also just an engine demo.

YouTube:

http://youtu.be/y6tiZgfPTSY
http://youtu.be/6mRENNNoyto
http://youtu.be/Ox40Cl3bRq0

Downloads:

Midnight Hours (exe) .lha 28-May-1995
Midnight Hours (sources) .lha 28-May-1995


Cinderhatch (40KB INTRO)

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Description:

Yet another Assembly 1995 intro competition entry. Reached the 8th place.
Quite nice for a joke production that I 68020 ASM coded from scratch in less
than one week. Pretty terrible. :) Requires an AGA Amiga.

YouTube:

http://youtu.be/lr0GcrGTogc

Downloads:

rrr-ch (exe) .lha 13-Aug-1995
asm95rrr (sources) .lha 13-Aug-1995


Liquid Bilberries (40KB INTRO)

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Description:

Yet another Assembly 1995 intro competition entry, but this one I did for BC!
Got disqualified, once again. Anyway, the first part runs in a system window
and there I render some effects (also 3D) in ASCII. Braindead/Scoopex did the
end part music, Sliver/BC! drew the end picture, I did the rest.
AGA Amiga, 68020 ASM.

YouTube:

http://youtu.be/u8mppToyqxo

Downloads:

LIQUID (exe) .exe 13-Aug-1995
asm95bc! (sources) .lha 13-Aug-1995


Space Alien Vampire (DEMO)

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Description:

Yet another Assembly 1996 demo competition entry. Got disqualified for some
unknown reason. 68020 ASM coded, but you should run it on 68030/28MHz with FAST RAM.
I did the GFX and the code. Requires an AGA Amiga. Uses my fixed point software 3D renderer, and does
fake enviroment texture mapping, gouraud shading and moving light sources.

YouTube:

http://youtu.be/otynJNDhgEg

Downloads:

RRR-SPALVA (exe) .lha 15-Aug-1996
SPALVA.LHA (sources, part 1 of 2) .lha 15-Aug-1996
SPALVA-I.LHA (sources, part 2 of 2) .lha 15-Aug-1996


Castle Vampire Poker (GAME)

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Description:

This was supposed to be a strip poker game with mummies and robots.
Unfortunately I soon got a PC, and started mostly to tinker with that.
68020 ASM coded, for AGA Amigas, Raato/RRR did the music, I did the rest.

Downloads:

GRANPA.LHA (exe) .lha 12-Mar-1997


The Ultimate RRR Garbage Collection

Description:

For the friends of absolute filth I'm hosting all our (RRR) productions that I could find.
More to come, unfortunately. For the Amiga computers, 1993-1996.

Downloads:

RRR


Igor's Nest (GAME ENGINE)

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Description:

Igor's Nest is a turn based strategy game engine with an AI that evaluates all possible moves before deciding,
written in VRML and Javascript. Have fun trying to get it to run! I used IE with Blaxxun Contact 3D 4.10A VRML plugin
to develop the game.

Downloads:

igorsnest .zip 24-Feb-2002